import flash.ui.Mouse; import flash.events.MouseEvent; import caurina.transitions.Tweener; // var disX:int; var disY:int; // plane.x = stage.stageWidth/2; plane.y = stage.stageHeight/2; // stage.addEventListener(MouseEvent.MOUSE_MOVE, rotateXY); // function rotateXY(e:MouseEvent):void{ disX = mouseX - Math.ceil(stage.stageWidth/2); disY = mouseY - Math.ceil(stage.stageHeight/2); plane.rotationY = disX/7; plane.rotationX = disY/7; }
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