CanvasRenderingContext2D.arc()
arc(x, y, radius, startAngle, endAngle, counterclockwise)
CanvasRenderingContext2D.arc()
arc(x, y, radius, startAngle, endAngle, counterclockwise)
< !DOCTYPE HTML> < html> < head> < meta charset="utf-8"> < title>無標題文件< /title> < style type="text/css"> #canvas1 { color: #000000; font-size: 100px; background-color: #000000; border: medium dotted #ffffff; } body { background-color: #000000; } < /style>< /head> < body> < canvas id="canvas1" width="550" height="400">< /canvas> < script language="javascript"> // var canvas = document.getElementById("canvas1"); var context = canvas.getContext("2d"); // var image = new Image(); image.onload = function(){ context.drawImage(image,0,0,canvas.width,canvas.height); }; image.src = "nv007-001a.jpg"; < /script> < /body> < /html>
beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
以點陣圖影像填滿繪圖區。
// var bmd:BitmapData = new MyPhoto(0, 0); // var myMatrix:Matrix = new Matrix(); //旋轉60度,但需轉換為弧度 var angle:Number = 60*Math.PI/180; /*with(myMatrix){ //以下四行為旋轉屬性,與使用rotate屬性相同 a = Math.cos(angle); b = Math.sin(angle); c = -Math.sin(angle); d = Math.cos(angle); }*/ /*以下隱藏為使用Matrix的rotate屬性*/ myMatrix.rotate(60*Math.PI/180); // var mySH:Shape = new Shape(); // var myGH:Graphics = mySH.graphics; // with(myGH){ lineStyle(4, 0x000055); // beginBitmapFill(bmd, myMatrix, true, true); // drawRect(0, 0, 600, 600); endFill() } // mySH.x = 0; mySH.y = 0; // addChild(mySH);
< canvas id="canvas1" width="550" height="400">< /canvas>
var canvas = document.getElementById("canvas1");
var context = canvas.getContext("2d");
context.fillStyle = "#aabbff";
context.fillRect(100,100,100,100)
context.fillStyle = "#ffffff";
context.fillText("Hello World!!!",150,130);
HTML 5 新增 < canvas> 標籤。 藉由JavaScript 操作 HTML DOM CanvasRenderingContext2D 對象所提供的一組繪圖 API, 達到在畫布上繪圖的目的。 A.在html5中加入
< !DOCTYPE HTML> < html> < head> < meta charset="utf-8"> < title>無標題文件< /title> < style type="text/css"> #canvas1 { color: #000000; font-size: 100px; background-color: #FC0; border: medium dotted #036; } < /style>< /head> < body> < canvas id="canvas1" width="550" height="400">< /canvas> < script language="javascript"> // var canvas = document.getElementById("canvas1"); var context = canvas.getContext("2d"); // context.fillStyle = "#aabbff"; context.fillRect(100,100,100,100) context.fillStyle = "#ffffff"; context.fillText("Hello World!!!",150,130); < /script> < /body> < /html>
繁體中文版 PhotoShop CS5.5 可從以下路徑找到繁體中文語系檔 tw10428.dat將 tw10428.dat 暫時變換名稱,重新啟動 Photoshop,就變成英文版了。
C:\Program Files\Adobe\Adobe Photoshop CS5.1\Locales\zh_TW\Support Files