變形矩陣示意圖
原圖:將被提升色彩飽合度。
參考此篇處理方式:
UNDERSTANDING AS3 COLORMATRIXFILTER CLASS
991221_ColorMF_saturation.swf - ↓ 以下 swf 檔色彩飽合度已提升。
package {
import flash.display.Sprite;
import flash.filters.ColorMatrixFilter;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.DisplayObject;
//
public class ColorMF_saturation_991221 extends Sprite{
public var bmd:BitmapData = new MyPhoto(0,0);
public var bm:Bitmap = new Bitmap(bmd);
public function ColorMF_saturation_991221() {
addChild(bm);
var matrix:Array = new Array();
matrix = matrix.concat([2, -1, 0, 0, 0]); //RED Channel
matrix = matrix.concat([-1, 2, 0, 0, 0]); //GREEN Channel
matrix = matrix.concat([0, -1, 2, 0, 0]); //BLUE Channel
matrix = matrix.concat([0, 0, 0, 1, 0]); //ALPHA Channel
var myFilter:ColorMatrixFilter = new ColorMatrixFilter(matrix);
bm.filters = [myFilter];
}
}
}
參考此篇處理方式:Matrix Operations for Image Processing - Paul Haeberli
991221_ColorMF_saturation2.swf
● s = 1 ← 點陣圖為原值
991221_ColorMF_saturation2a.swf
● s = 1.8 或 大於1 ← 點陣圖色彩飽合度增加
991221_ColorMF_saturation2b.swf
● s = 0 ← 點陣圖變成灰階
991221_ColorMF_saturation2c.swf
● s = 0 ← 點陣圖變成互補色
package {
import flash.display.Sprite;
import flash.filters.ColorMatrixFilter;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.DisplayObject;
//
public class ColorMF_saturation2_991221 extends Sprite{
public var bmd:BitmapData = new MyPhoto(0,0);
public var bm:Bitmap = new Bitmap(bmd);
public function ColorMF_saturation2_991221() {
addChild(bm);
//
var rwgt:Number = 0.3086;
var gwgt:Number = 0.6094;
var bwgt:Number = 0.0802;
//
var s:Number = 1;
//
var a:Number = (1.0-s)*rwgt + s;
var b:Number = (1.0-s)*gwgt;
var c:Number = (1.0-s)*bwgt;
var d:Number = (1.0-s)*rwgt;
var e:Number = (1.0-s)*gwgt + s;
var f:Number = (1.0-s)*bwgt;
var g:Number = (1.0-s)*rwgt;
var h:Number = (1.0-s)*gwgt;
var i:Number = (1.0-s)*bwgt + s;
//
var matrix:Array = new Array();
matrix = matrix.concat([a, b, c, 0, 0]); //RED Channel
matrix = matrix.concat([d, e, f, 0, 0]); //GREEN Channel
matrix = matrix.concat([g, h, i, 0, 0]); //BLUE Channel
matrix = matrix.concat([0, 0, 0, 1, 0]); //ALPHA Channel
var myFilter:ColorMatrixFilter = new ColorMatrixFilter(matrix);
bm.filters = [myFilter];
}
}
}