1001122_shadowD.swf
import flash.geom.ColorTransform;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.display.Graphics;
import fl.transitions.Tween;
import fl.transitions.Transition;
import fl.transitions.easing.Regular;
import fl.transitions.TweenEvent;
import flash.filters.GlowFilter;
import flash.filters.BlurFilter;
var finishX:Number;
var finishY:Number;
var finishZ:Number;
var duration:Number;
var tweenX:Tween;
var tweenY:Tween ;
var tweenZ:Tween ;
/*若BitmapData建構式的第3個參數透明度設為true,
可讓BitmapData擁有透明度。
當在loopHandler()裡的bmd.colorTransform(rec,ctf)持續作用,
BitmapData可為全透明, 讓下方底色透出*/
var ctf:ColorTransform = new ColorTransform(1, 1, 1, .88);
var bmd:BitmapData = new BitmapData(550,400,true,0xffff00);
/*var bmd:BitmapData = new BitmapData(550,400,false,0xffff00);*/
var bm:Bitmap = new Bitmap(bmd);
var rec:Rectangle = new Rectangle(0,0,bmd.width,bmd.height);
addChild(bm);
var motionTarget:Sprite = new Sprite();
motionTarget.x = getNewPos()[0];
motionTarget.x = getNewPos()[1];
motionTarget.graphics.lineStyle(3,0xffffff,1.0);
motionTarget.graphics.beginFill(0xffff00,1.0);
motionTarget.graphics.drawCircle(50,50,20);
motionTarget.graphics.endFill();
var targetContainer:Sprite = new Sprite();
targetContainer.addChild(motionTarget);
/*濾鏡*/
var blurFilter:BlurFilter = new BlurFilter(8,8,1);
var glowFilter:GlowFilter = new GlowFilter(0xffff66,1,32,32,1,1,false,false);
/*targetContainer.filters = [blurFilter,glowFilter];*/
motionTarget.filters = [blurFilter,glowFilter];
addEventListener(Event.ENTER_FRAME,loopHandler);
tweenFunc();
function loopHandler(event:Event):void{
bmd.colorTransform(rec,ctf);
bmd.draw(targetContainer);
return;
}
function tweenFunc():void{
tweenX = new Tween(motionTarget,"x",Regular.easeOut,motionTarget.x,finishX,duration,true);
tweenY = new Tween(motionTarget,"y",Regular.easeOut,motionTarget.y,finishY,duration,true);
tweenZ = new Tween(motionTarget,"z",Regular.easeOut,motionTarget.z,finishZ,duration,true);
tweenX.addEventListener(TweenEvent.MOTION_FINISH,tweenFinish);
return;
}
function tweenFinish(event:TweenEvent):void{
tweenX.removeEventListener(TweenEvent.MOTION_FINISH,tweenFinish);
getNewPos();
tweenFunc();
return;
}
function getNewPos():Array{
finishX = Math.ceil(Math.random()*(stage.width-motionTarget.width));
finishY = Math.ceil(Math.random()*(stage.height-motionTarget.height));
finishZ = Math.ceil(Math.random()*(2000)-800);
duration = Math.random()*1.8+0.3;
var _tmpInfo:Array = [finishX,finishY,duration]
return _tmpInfo;
}



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